using UnityEngine;

public class HoleController : MonoBehaviour
{
	private bool _canMove;

	protected Hole _hole;

	public bool CanMove
	{
		get
		{
			return _canMove;
		}
		set
		{
			_canMove = value;
		}
	}

	protected virtual void Awake()
	{
		_hole = GetComponent<Hole>();
	}
}
